NCTI

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This Issue Brief harnesses the thinking of NCTI stakeholders and the literature in the educational and AT field to provide insight for current and future investment, development, and research. The Issue Brief discusses five themes that define state-of-the-art assistive technology: Customizability and universal design for learning (UDL),Research or evidence-based, and...

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Schoolwide strategies supported by administrators, teachers, and parents create the collaboration necessary for integrating assistive technology into the school day. Watch this video to learn how to apply strategies in your setting.

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See this video to learn how assistive technology helps Stacey bridge differences with peers to build relationships and actively participate in her 6th grade class.

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Watch this video to learn how Sean, a high school junior, approaches daily life with a disability.

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Aaron faced "intense technology needs" entering public school, but with the help of assistive technology devices like IntelliKeys, a power wheelchair, and even video game controllers he is able to achieve more independence. Now as an 8th grade student, Aaron writes and races with his teachers at school and plays...

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Voice-output assistive technology of varying difficulty levels help Angie, a 5-year old with cerebral palsy, participate in class and communicate with her family at home. With the appropriate training, even her older sister can program culturally specific recordings so Angie can use them in conversation. Watch this video to see...

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The goal of this project was to demonstrate the effectiveness of neuro-feedback, sometimes called neuronal function enhancement (NFE) training, within a home setting using a specially programmed video game controller of the SmartBrain Home System to improve the concentration and attention of adolescents identified with attentional problems. This project was...

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There is an ever increasing need for solutions for serving children with Autism Spectrum Disorder (ASD). It is important to consider solutions that are essential and affordable options, such as Computer-Assisted Instruction (CAI) , as well as effective and anchored in research. In this collaborative research study with Tech Town,...

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This report describes a research study on an interactive e-learning tool, Social Simentor, developed by Access Technologies, Inc. Social Simentor software is aimed at students and adults with cognitive disabilities that interfere with their ability to accurately read, correctly interpret and appropriately respond to social cues and conventions.

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This research study, Developing Fraction Sense , was produced by Spotlight on Learning, LLC with funding from the National Center for Technology Innovation 2008 Technology in the Works grant program. Spotlight on Learning, LLC developed interactive software-based fraction concept activities for students in grades 3-5. The research study conducted...

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