Cultural Contexts

We found 129 resources (Showing 31-40 of 129)
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This Q and A type article from Venture Beat has five panelists (Mark Barlet of AbleGamers, Heidi McDonald of iThrive Games, Bryce Johnson of Microsoft Inclusive Technologies Lab, Bryant Cannon of Night School Studio, and Hollie Figueroa of KinifiGames) who discuss their role and goals in continuing the effort to...

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As film critic Roger Ebert, whose jaw was removed to treat cancer, wrote in 2009 about how frustrating it was to use the standard AAC device generic voice: “I sound like Robby the Robot. Eloquence and intonation are impossible.” He was tired of being ignored in conversations or coming across...

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In the nearly 30 years since the passage of the Technology-Related Assistance to Individuals with Disabilities Act of 1988, technology-mediated instruction has been implemented successfully with both students without disabilities and students with a range of disabilities to help them meet the demands of instruction. In this special issue of...

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At the beginning of 2018, we find ourselves with new haptic technology—vibrating actuators and electrical impulses that stimulate your skin receptors and nerve endings— that has become both cheaper and increasingly advanced, allowing virtual reality gamers to feel new sensations like heat and real-world discomfort. The applications for this...

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It can be difficult to socialize and make friends for many children with autism. Often that's because reading body language and others' emotions doesn't always come easily. Many of us seem to learn these social skills naturally, but maybe there's also a way to teach them. The Psychology Lab at...

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While seniors today have several assistive technology options to help improve their lives, many are unsure how to tap into what is available to them. Older Adults Technology Services (OATS) is a Brooklyn-based non-profit that seeks to educate and train the aging population on how to use a variety of...

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Audio description ensures visual content is accessible to people who can't see it. When program audio does not fully disseminate ample information, a supplemental audio track must be provided that includes brief description of the visual content. Specifically, the purpose of Mr. Thompson’s presentation spoke about how organizations with many...

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This is a Hmong translation of a document that introduces parents to the importance of having high expectations for their young child with a disability and provides tips on how to encourage this belief in others. Also highlighted are the different ways that assistive technology expands opportunities for children with...

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This Guide to Assistive Technology (AT) was created for parent center professionals and family members to help them learn about effective AT practices, devices, and services. AT has great potential to help infants, toddlers, children, and youth with disabilities participate fully in daily routines; increase access to the general educational...

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The World Health Organization estimates that around 90% of the 285 million or so visually impaired people worldwide live in low-income situations with little or no access to assistive technology. This article introduces a simple and easily reproducible way-finding device for people with reduced vision: a bracelet that detects nearby...

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