This article provides an overview of the Georgia STEM Accessibility Alliance (GSAA) BreakThru project, its goals, theory of change, participant demographics, and research results. The BreakThru project developed "Mentoring Islands" in the virtual world of Second Life, where students meet and interact with mentors to address their STEM education needs. The virtual design was based on the principles of accessible and universal design, and competency-based education (CBE), that accommodate assistive technologies (e.g., screen readers) and nonstandard web browsers.
Todd, R. L., Moon, N. W., & Langston, C. (2016). E‐mentoring and its relevance for competency‐based education for students with disabilities: research from the GSAA BreakThru model. The Journal of Competency‐Based Education, 1(1), 17-30.